eventually,) but wow, that. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. i killed the final boss in just two volleys, three with zoltan shields. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. eventually,) but wow, that. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. I just got the most incredible stroke of luck! I've only made it to my third beacon, and I got a glaive beam for FREE! Here is proof. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Award. Full Lvl 4 shields, of course. Some beams do have shield piercing, like the Glaive beam, but it reduces damage the more shields the beam goes through. Posts: 24. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge. 7 Anti-Bio Beam 3. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. You can target ships with level one shields up when using high power beams. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Setting everything to just fire works great. 73K subscribers in the ftlgame community. Artillery and Glaive above Mini beam is a joke lmao. I usually go Pike == Minibeam >> Halberd > Hull > Glaive. FTL: Faster Than Light. Stage 1: hack shields, have both beams powered up, and 1 shot it. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The Glaive Beam is not that good of a weapon. Unlocking Layout C For The Stealth CruiserFTL: Faster Than Light - How to Reach the Flagship and Win. ftl bones file. You should get the achievement. . I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. There is also a teleporter stationed on the ship at this point. Thats more damage then most weapons, and doesnt cost you missles. Press your finger on a room and hold. 12 votes, 11 comments. FTL: Faster Than Light. 2 and artillery beam at start is excellent. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. Rule number 2 of FTL; when the rebels do it, its because they are vicious, xenophobic, morally bankrupt scum. FTL sees the player in the position of a starship commander who must battle their way through dangerous star systems while. So I spent the scrap to upgrade my weapons system enough to accommodate it, I went to put it in, but the tooltip was different than usual. (C) ittarter 2023. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Each laser shot temporarily removes a shield layer. Showing 1 - 10 of 10 comments. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Welcome to v2. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. The Tsukiyari Beam, which ramps up by 1. That would have been fatal. Halberd beam does 2 damage, so. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Glaive beam will cut through two shields. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. It beat the flagship. there is two weapons and a giant asteroid coming toward you. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. It has a fast charge time, requires only 2 energy and does 1 damage. Nice if you have a pre-igniter, but everything's nice then. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. ftl instead of . Barring that, though, the glaive beam works best in a setup where you can protect. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Just beware the huge power consumption and huge cooldown so. Steam Munity Shields Are A Crutch The Stealth B In. Mind control is cheaper (because you probably won't upgrade beyond level 1, like you would with hacking) and it. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. It simply goes over texture. The. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Yes, you set a starting point and a direction it goes in. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Slight Spoilers ahead, I couldn’t get the spoiler bracket thing working. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. 0 to 0. Keep defending from the superweapon and firing at the shields. "Take off the oxygen and bring up the Glaive Beam. 2s, 10. Full Lvl 4 shields, of course. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Random events are initiated by jumping to another system. You also don't have free pick of all the weapons in the game, but you have to choose a combination from the limited pool that is made available in any one playthrough. The weapons at the top of the list are consistently effective in almost any ship set-up. ago. If OP needed to make the glaive work (and with this loadout), the flak was better. in sector 7 i scouted every single beacon without even taking a hit from the rebel. All others will be defeated by a single layer of shields. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. It's worth upgrading to have 3 power bars relatively early in the game as a reliable backup even if you don't power all 3 levels regularly. . Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Glaive can always do 12 damage/25 seconds. (Glaive Beams are kinda cursed, lol. It seemed to cause breaches fairly frequently. The reason I use a beam weapon is because IT NEVER MISSES. Part 1. That lets you alpha strike before they can get a shot off, letting you disable or destroy most enemies without any risk of taking damage. Glaive Beam still hits for 3. Each level of a shield absorbs one level of power of a beam weapon. In theory, this is a great weapon for certain encounters, but since you don't. . FTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. 71K subscribers in the ftlgame community. Are there any secrets to getting accuracy up? I've tried hunting down bombs but they are just so excrutiatingly. Let's just say I love the glaive beam. Reply. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. It's nice that it can punch through 4 shields in a single "lucky" volley. Vbeam is a non-invasive laser treatment that uses a pulsing beam of light to target and reduce redness, rosacea, acne scars, and other skin concerns. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Even better if the 2 size room is the med-bay, as your boarders will prevent repairs. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. No matter when I put up my lvl 2 cloaking, the enemy mini beam just goes off before the Glaive beam does and usually hits both the cloaking and…If you want the shields down to better support your laser or beam weaponry, it seems like Flak is the better option because it also can deal hull damage AND takes down shields much earlier in the fight. You need to think of FTL as either "avoid damage as much as possible" or "disable the enemy quick so I avoid damage. So can the shipboard ones in anti-personnel and system repair, especially since those drone parts are reusable. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Halberd > Mini > Hull in my personal opinion. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. All of the shield layers are removed at almost the same time, so the. Valheim Genshin. Endless waves of enemy boarders? Hack the Teleporter and beam them all back - or better yet, hack the Medbay/Clonebay and reduce them all to sizzling piles of organic matter. Fuck em. Stage 1: hack shields, have both beams powered up, and 1 shot it. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)". You should usually use them in conjuncture with some laser, missile or bomb weapons. FTL: Faster Than Light > General Discussions > Topic Details. I think I've only had one run where I saw 5 shield autoscouts at the final sector on hard. If FTL was still being balanced, BL3 would be at the top of the buff list. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. If you beam aboard and destroy drone control you can hack shields for phase 1 and 2 and then just deal tons of damage with glaive beam. . FTL: Faster Than Light. Glaive beam is one of the best weapons in the game. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Sectors are determined randomly, but there is a 48% chance for a sector to be. 534 posts Page 31 of 54. Anti-bio and fire beams are amazing with proper shield suppression (such as large volleys, large amounts of ions, or hacking). If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. eventually,) but wow, that. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. 40. Remember, all you need is a tiny bit of the beam to reach the room. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Thanks for the attention pardnernot sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Ion. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2:FTL: Faster Than Light. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. eventually,) but wow, that. Crew damage: 45 HP per. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it. Chain Ion is too slow to be good. I think I also had to change the update version of FTL but that. Nug_69. Pike Beam Whatever it can do, other beams do better. Per page: 15 30 50. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. In most ships, you can do 4. Whenever you encounter an enemy ship, cloak immediately with the full three levels. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. In phase three be defensive, have a big. Getting punished by the enemy's Glaive Beam? Hack Weapons right before it fires. use "Wait" at a repair beacon will repair you again). g. They can be bought at stores or rewarded from events. parcollet with TinkercadSuppose you've been on a playthrough with the stealth ship with the glaive beam. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Now like any other joke it's just something to click past after the first time. 72K subscribers in the ftlgame community. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Reply More posts you may like. ago. When I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. Doesn't take as much power or as long to charge as the Glaive. . This is a list of useful guides regarding FTL. 73K subscribers in the ftlgame community. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. One-shot beam setups. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Open menu Open navigation Go to Reddit Home. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. Anyways, my glaive beam has not his this ship a. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. carnage is a bit overrated imo, but still powerful. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. The engines must have power for the FTL to engage. . two beam drones working together will do roughly 1 DPS, which is slightly more than the glaive beam. r/ftlgame • Two Glaive beams One Flagship. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. It basically pierces all shields (that you are likely to encounter). Unless your main weapons really stink, there is almost no reason to. Jump, and immediately pause. SO after i figure that out ill do as you said. < > 133. Defense Mk1 droid helps a lot, too. [Choose an augmentation] Use your augmentation to try to get both of them. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. All laser shots deplete a single shield layer, but some (Heavy or. Lasers are general-purpose energy weapons. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy. Stackable. You have to endure and explore 7 sectors. This ship is just like gambling every time you battle. So the artillery beam is basically a 1 power saving grace if a fight goes terribly and lasts 40 seconds. A very diverse crew, burst laser Mk. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. The Hull Beam is a weak weapon typically. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Valheim Genshin. FTL: Faster Than Light. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. XD find, 3 glaives and a burst laser III You can only power 2 of those. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. 3. I'd also wanna try this with a Glaive Beam. Godspeed. Like any projectile weapon, lasers can miss. It starts with level 2 cloak, but small engine and no shields. Vulcan Cannons, Glaive beams and some larger missile systems. Disable enemy med-bay, and keep it down. 9 Boss Beam Beam targeting and damage mechanics Unlike other weapons, beams allow players to target any part of a room. Use auto-fire so you don't have to keep finding the perfect beam line-up. Known to take out some ships in a single blast. For phase 1, I was worried about the RFS' second cloak preventing the Glaive from firing, but I realize the simple solution; fire the dual hull beams first starting at the cloaking room, and since the RFS only has level 2 cloak, it can't cloak anymore to stop. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. The only other weapons that do that are missiles / bombs, and the Glaive beam. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). Charge Ion: The best Ion-weapon in the game. Unfixable thing with beam. Pilot keeps getting mind controlled? Hack their mind control and turn the tables. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. Say you've for four bars in weapons a glaive beam and a flak 2. Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone. Burst 3 is a good weapon, It's just that Burst 2 is pretty much better in almost every way. Even for a procedurally-generated game like FTL, this one's a bit too random for my tastes. 1. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. 6 power runs are pretty situational but it still happens. Eat your heart out, Flakkening! Experience the Glaivening. FTL: Faster Than Light. Yeah, it's seriously an amazing crew to start with. The glaive beam should always hit at least 3 rooms. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. 3D design In kit glaive beam from FTL : Faster Than Light created by tristan. 269 votes, 47 comments. A final boss stage has 22 Hull. They do damage to the Zoltan Shields as they travel along their path. Strat, start with just ion targeted on shields, chill. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. Charge Laser I. Too many times have I cloaked yet the enemies missiles still hit me. Beam weapons in general can't penetrate shields, so they need a fast firing last for support. Since then it's only killed my people : [ I should have never learned. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. And we said "Oh crap!" because we couldn't afford it. . The Hull Beam is a weak weapon typically. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. ago. . A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Every shield bubble reduces beam damage by 1 point. FTL Has anyone heard of this rather interesting game? It has been described as a "Rogue-Style" RTS Game, and it's highly addictive. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. They dug their grave, they can fucking lie in it. 53. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If you treat it like a beam weapon and fire it last, knocking two points off of a system is great. Which was strange. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. 5 seconds to charge. Best I've got so far is tele into 4 room (ideally weapons) and MC first responder, then bomb the medbay, send over 2 more. g. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. They work worst with long cooldown weapons that take the shipdown with huge burst. Reward! r/ftlgame. It's tricky to explain exactly why. Without any strong defenses, the glaive itself was probably the run killer here. 3. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. 8 tiles diagonally) 5. It’s worth knowing the odds of a bad drag: Beam drone 1: From sensors, 13% drag into cloaking; From the empty room above weapons, 7% drag into weapons; Beam drone 2: - Glaive Beam - too much of a power-hogger. Moderator - Grognak. Obviously that could do massive damage, and took out some ships with one shot alone. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. Besides, at later stages 5 shots will tend to miss a lot. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. An Ion Blast mk2 or 2 mk1s and one of the more powerful beams are great if you have an additional weapon to bring down shields. Lasers are general-purpose energy weapons. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. 3. As for the Glaive: It arcs much more frequently than the tachyon lance does thanks to 3 instances of beam impact. Holoshideim's FTL Guides. Use hacking 3 to drop shields and mind control to distract pilot. I liked the Beam Master when I first saw her because I'd finally gotten around to watching FTL Kestrel Adventures by then just before the mod updated, and the Beam Master in that was the first thing I thought of (and she's definitely meant to be similarly corny). Teleport boarders to a size 2 room, so only 2 enemies will be able to engage them. Experience the Glaivening. Halberd beam is my favorite weapon. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. I was excited to try my new Glaive beam, it was exceedingly powerful whenever I got one. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. If you use Glaive on level 2 shields, it does 1 damage. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. This was the easiest and most trivial Flagship fight ever, considering the first two phases lasted around 10 seconds each (waiting for hacking to drain. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. 3. By the time it fini Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Glaive Beam. Hull Laser hits systemless rooms for 2 damage per shot. Too many times has my Glaive Beam been seconds away from firing only to be hit by one lucky laser. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. At the same time the rebel fleet will start claiming. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. You then get a flak gun. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. 159 votes, 17 comments. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the engines instead of the 4th shield. Charge Ion: The best Ion-weapon in the game. The Stealth B Glaive Beam may not be fast enough. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Definitely check the guides linked by the commenters so far. I then gained 156 Scrap, A Glaive Beam, and a quest marker. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. 21 votes, 21 comments. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Still a useful weapon. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. It really doesn't look like a first sector screenshot to me. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Another thing that works well is to have ion bombs or something to get shields down by two, a burst laser and then just Glaive beam. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionIt needs to hit the tile that the crew member is on. The Glaive beam will in do 2 damage per room if 1 shield bar is up. You then get a flak gun. Lexar_ (Topic Creator) 9 years ago #11. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. eventually,) but wow, that.